How we work
Six steps, the same for one window and for a hundred stores. The difference is how much gets written down.
PomaA good queue screen makes time feel softer.
LumaBecause it takes the guessing away.
Intake
An inventory of your screens, their zones and players, your goals and your calendar. We fill the Screen Spec Card together.
Direction
Two or three directions, shown moving on your real ratios. Mood boards stay in the studio.
Weekly previews
You see the work every week, in a mockup of your space. Changes are cheap while it is still code.
Adaptation and checks
Every ratio recomposed, never stretched. Brightness, contrast, safe areas and seams checked per screen.
Handover
Files named and sorted for your player, with notes and a Motion Rules Sheet anyone can follow.
Aftercare
A support window after launch, and a subscription if you want the screens kept fresh.
Standards every file meets
- Made for each screen. No master is stretched to fit.
- Drawn at the screen's real pixel size, down to the diode count of a small sign.
- Loops close on themselves exactly. We check the seam frame by frame.
- Brightness, contrast and file hygiene checked before anything ships.
- Clear usage rights, in writing.
Tell us about your screens.
Three lines are enough to start: where the screen is, what its one job is, and when you need it.