Shopping centres
Facade LED, atrium walls, screens by the lifts, totems, wayfinding
One visual system across every screen and every mall in the group, refreshed on the centre's calendar.
The buyer changes from place to place. The gap stays the same: hours of screen time nobody designed for. Here is what that looks like in each kind of space.
Facade LED, atrium walls, screens by the lifts, totems, wayfinding
One visual system across every screen and every mall in the group, refreshed on the centre's calendar.
Lobby walls, stage LED, foyer totems
House loops for the hours between events, and a ratio kit organisers can drop their logo into.
LED walls behind the DJ, ceilings, bar strips
Loops in the venue's own palette and rhythm, locked to tempo, instead of generic VJ stock.
Lobby walls, meeting floors, spa, restaurant
Slow, quiet loops in the hotel's own palette, and welcome templates for the meeting floor.
Window LED, in-store walls, showroom walls
A window that changes with the collection, in a motion language that is clearly the brand's.
Model walls, lobby screens
A sales office is a stage. The screen should sell the life of the project, not loop the render video.
Reception, studio walls, timer screens
Loops at class tempo and schedule templates, one system across every club in the chain.
Lobby, wayfinding, exhibition intro walls
Content drawn in code that sits next to art without turning into an advert.
Main boards, ribbon LED, concourse screens, fan zones
Matchday idents in club colours, and kits for very wide ribbon formats.
Walls, platform screens, terminal LED
Calm, legible content for places where people wait and need the next step.
Lobby walls, campus screens, waiting areas
Waiting-room screens that take the guessing away.
Cross signs, window and counter screens
A ready loop library: crosses that read from the street, and counter loops for every season.
Tell us where the screen is. If it runs for hours and people walk past it, it is our kind of job.